Hi, I’d could really use your help.
I’d like to start planning my work on the Accessible Solitaire app for later this year. I’ve a lot of work ahead to try to make the app more reliable, but I’d really like to try to improve the app in the ways that are most important to players. I suspect that I won’t be able to improve some of the things I’d really like to, such as some of the screen reader announcements following actions in some of the games, but I do want to focus where I can on what’s most important to players.
One important area that I’ve definitely neglected relates to the game-playing experience for players who are partially sighted. I originally added two features which were suggested to me, these being a press-and-hold (when a screen reader’s not running) to have a large pop-up of a card shown, and a setting to change the colours of the four suits. Unfortunately both of those features turned out to be unreliable, and I’ve had to temporarily turn them off. In addition, often the visuals shown for partially covered cards are tiny, which can make the game unusable. So if players feel that I should concentrate for a while only on the experience for partially sighted players, I could work on that.
And if anyone has suggestions on how the experience might be improved for players who use their voice to play the game, or a switch device, I could work on that instead.
I do already have quite a list of bugs I need to work through but given the limited time I can spend working on the app, I’d like to concentrate on what’s most important to you. I think over the last few weeks usage of the iOS app’s dropped by about 30%, and so if the app’s got some problems which prevent people from enjoying the game, I’d like to try to fix those problems if I can.
Any suggestions you can provide would be very helpful and appreciated!
Guy
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